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Ndihmë - Zombie Mod

Tema tek 'AMX - Plugin's' e hapur nga ScrappeR, 5 Prill 2016.

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  1. ScrappeR

    ScrappeR Qëndro!
    Super Moderator

    Anëtarësuar:
    16 Nëntor 2010
    Postimet:
    1,982
    Pëlqime të marrura:
    20
    Këtu mund të punojm dhe ndihmojm së bashku për ndonjë plugin vetëm të modes Zombie.

    Ps. Kur doni me shti diqka te ndonjë plugin me bo ma fort ose me heq ..
     
  2. gNtt

    gNtt Kapiten

    Anëtarësuar:
    21 Tetor 2014
    Postimet:
    239
    Pëlqime të marrura:
    3
    ishalla i qein qitu problemet se si po kan najsen probleme po qesin tem tre :$
     
  3. RanGerSONE

    RanGerSONE Major

    Anëtarësuar:
    6 Prill 2013
    Postimet:
    337
    Pëlqime të marrura:
    1
    Hmm... Me kto pe bon veten sikur ti din mir edhe ki m'ju ndihmu ::p
    po le be kit far muhabeti se tyben asnjonit sjaw don me scripting qetu nqet forum perpos qeti scraperit edhe meje ::mad: ajt gjoma ni scripter per zp qetu nforum :mad:
     
  4. T.bo

    T.bo Leitenant

    Anëtarësuar:
    29 Qershor 2012
    Postimet:
    378
    Pëlqime të marrura:
    2
    E kom ni server Zombie Escape e kom pluginsin qe tregon sa HP i ka ZMja mirepo po shkakton shume errora , nese ka mundesi me ma gjet ni plugins qe tregon HP e ZM ish kan super :)
     
  5. RanGerSONE

    RanGerSONE Major

    Anëtarësuar:
    6 Prill 2013
    Postimet:
    337
    Pëlqime të marrura:
    1
    A mundesh me ma qu .sma file te shof Mos ka bug !  :D ndoshta t nimoj un se scrapperi spo ka koh mo mu mirr me kso sene
     
  6. T.bo

    T.bo Leitenant

    Anëtarësuar:
    29 Qershor 2012
    Postimet:
    378
    Pëlqime të marrura:
    2
    Sma e pluginsit qe e osht nserver nuk e kom mirepo e kom gjet ni tjeter po spo bahet compile se pi qet do errora , qe kshyre nashta din najsen


    Code:
    #include <amxmodx>
    #include <cstrike>
    #include <fun>
    
    public plugin_init() 
    {
        register_plugin("Show Victim HP", "1.0", "zmd94")
    	
    	register_event("Damage", "event_Damage", "be", "2!0", "3=0", "4!0")
    }
    
    public event_Damage(iVictim)
    {
    	static iAttacker; iAttacker = get_user_attacker(iVictim)
    	if(!is_user_alive(iAttacker) || iAttacker == iVictim)
    		return
    		
        if(cs_get_user_team(iVictim) == CS_TEAM_T )
    	{
    		if(!is_user_alive(iAttacker) || iAttacker == iVictim)
    	
    
     
  7. RanGerSONE

    RanGerSONE Major

    Anëtarësuar:
    6 Prill 2013
    Postimet:
    337
    Pëlqime të marrura:
    1

    Qe ku e ki Wlla! Have Fun :D

    Code:
    #include <amxmodx>
    #include <cstrike>
    #include <fun>
    
    public plugin_init() 
    {
        register_plugin("Show Victim HP", "1.0", "zmd94")
    	
        register_event("Damage", "event_Damage", "be", "2!0", "3=0", "4!0")
    }
    
    public event_Damage(iVictim)
    {
    	static iAttacker; iAttacker = get_user_attacker(iVictim)
    	if(!is_user_alive(iAttacker) || iAttacker == iVictim)
    		return
    		
    	if(cs_get_user_team(iVictim) == CS_TEAM_T )
    	{
    		client_print(iAttacker, print_center, "HP: %i", get_user_health(iVictim))
    	}
    }
     
  8. Cakki

    Cakki Tetar

    Anëtarësuar:
    23 Tetor 2012
    Postimet:
    49
    Pëlqime të marrura:
    0
    djem e kom 1 problem ne moden zombie basebuilder
    mbon mi livrit objektet e krejt po , smi qet zombie classes edhe do sene tjera...
    masi po ja boj vetes slay ose po du me bo restart po mu ndalet serveri.

    foto : http://imgur.com/Bogl0Pt
     
  9. RanGerSONE

    RanGerSONE Major

    Anëtarësuar:
    6 Prill 2013
    Postimet:
    337
    Pëlqime të marrura:
    1
    Per qeto Zombie Classes kallxom ma shum qysh so ka ti qet ? 
    modelet a qysh ? a e ki provu me ja bo cl_minmodels 0 en konzol ? kallxom ma shum o wlla edhe kur t ndalet srw qoma ni screen shot ne console edhe errorin qe po ta qet
     
  10. T.bo

    T.bo Leitenant

    Anëtarësuar:
    29 Qershor 2012
    Postimet:
    378
    Pëlqime të marrura:
    2
    A ka mundesi me ma editu dikush qit plugins osht per zombie escape , kur ti preksh me E butonat po formon shume errora kshyrne qysh pe qet te logs :

    L 05/15/2016 - 03:51:13: Info (map "ze_vangane") (file "addons/amxmodx/logs/error_20160515.log")
    L 05/15/2016 - 03:51:13: [AMXX] Plugin ("ze_showescapebutton.amxx") is setting itself as failed.
    L 05/15/2016 - 03:51:13: [AMXX] Plugin says: [ZE] Zombie Escape Button not found.
    L 05/15/2016 - 03:51:13: [AMXX] Run time error 1 (plugin "ze_showescapebutton.amxx") - forced exit

    Jo veq per ze_vangane po per kejt mapat po e qet kshtu .


    SMA
    Code:
    #include <amxmodx>
    #include <hamsandwich>
    #include <fakemeta>
    
    #if AMXX_VERSION_NUM < 183
    	#include <colorchat> 
    #endif
    
    new RequiredEnt
    new bool:HasUsedButton
    
    public plugin_init()
    {
    	register_plugin("[ZE] Heli Button Info", "1.0", "r0ck")
    	
    	new iEnt1 = -1, iEnt2 = -1, Float:fspeed, Float:origin[3], Float:origin2[3], Float:fdistance, Float:ShortDistance = 99999.9, bool:FoundEnt
    	
    	while((iEnt1 = engfunc(EngFunc_FindEntityByString, iEnt1 , "classname", "path_track")) != 0)
    	{
    		pev(iEnt1, pev_speed, fspeed)
    		
    		if(2.0 < fspeed < 40.0)
    		{
    			pev(iEnt1, pev_origin, origin)
    			//log_amx("track origin %f %f %f", origin[0], origin[1], origin[2])
    			
    			while((iEnt2 = engfunc(EngFunc_FindEntityByString, iEnt2 , "classname", "func_button")) != 0)
    			{
    				fm_get_brush_entity_origin(iEnt2, origin2)
    				fdistance = get_distance_f(origin, origin2)
    				
    				if(fdistance < ShortDistance)
    				{
    					RequiredEnt = iEnt2
    					ShortDistance = fdistance
    					//log_amx("ent %i distance %f", iEnt2, fdistance)
    				}
    				FoundEnt = true
    			}
    			break
    		}
    	}
    	if(!FoundEnt)
    	{
    		while((iEnt1 = engfunc(EngFunc_FindEntityByString, iEnt1 , "classname", "trigger_multiple")) != 0)
    		{
    			fm_get_brush_entity_origin(iEnt1, origin)
    			//log_amx("trigger origin %f %f %f", origin[0], origin[1], origin[2])
    			
    			while((iEnt2 = engfunc(EngFunc_FindEntityByString, iEnt2 , "classname", "func_button")) != 0)
    			{
    				fm_get_brush_entity_origin(iEnt2, origin2)
    				fdistance = get_distance_f(origin, origin2)
    				
    				if(fdistance < ShortDistance)
    				{
    					RequiredEnt = iEnt2
    					ShortDistance = fdistance
    					//log_amx("ent %i distance %f", iEnt2, fdistance)
    				}
    				FoundEnt = true
    			}
    			break
    		}
    	}
    	if(FoundEnt)
    	{
    		register_logevent("Event_RoundStart", 2, "0=World triggered", "1=Round_Start")
    		RegisterHam(Ham_Use, "func_button", "fwButtonUsed")
    	}
    	else
    		set_fail_state("[ZE] Zombie Escape Button not found.")
    }
    
    public Event_RoundStart()
    	HasUsedButton = false
    
    public fwButtonUsed(ent, idcaller)
    {
    	if(!HasUsedButton && ent == RequiredEnt)
    	{
    		new szName[33]; get_user_name(idcaller, szName, charsmax(szName))
    		ColorChat(0, GREEN, "[Zombie Escape]^3 %s^1 used the^4 escape button!", szName)
    		HasUsedButton = true
    	}
    }
    
    stock fm_get_brush_entity_origin(index, Float:origin[3]) 
    {
        new Float:mins[3], Float:maxs[3];
    
        pev(index, pev_origin, origin);
        pev(index, pev_mins, mins);
        pev(index, pev_maxs, maxs);
    
        origin[0] += (mins[0] + maxs[0]) * 0.5;
        origin[1] += (mins[1] + maxs[1]) * 0.5;
        origin[2] += (mins[2] + maxs[2]) * 0.5;
    
        return 1;
    }
     
  11. BR3ACKER

    BR3ACKER ARDITKRASNIQI.net
    Staff Member Administrator

    Anëtarësuar:
    31 Janar 2011
    Postimet:
    8,084
    Pëlqime të marrura:
    59
    provo bone debug shtoja tek plugins.ini
    emri i pluginit.amxx debug

    qeshtu bane
     
  12. Tripples99

    Tripples99 Fillestar

    Anëtarësuar:
    16 Maj 2016
    Postimet:
    0
    Pëlqime të marrura:
    0
    :heart: kush mun mem ndimu pse smu ringjallen zombit ku vdesin kush munet me ma gjet pluginsin me mu ringjall mpshtoni
     
  13. RanGerSONE

    RanGerSONE Major

    Anëtarësuar:
    6 Prill 2013
    Postimet:
    337
    Pëlqime të marrura:
    1
    Provoje siq Tha BR3ACKER-i sepse ky o baba i Adonsave
    nese st bon provoje qet .amxx kqyre a po ta qet mo qat error:

    PHP:
    https://www.sendspace.com/file/6cb1k2
     
  14. T.bo

    T.bo Leitenant

    Anëtarësuar:
    29 Qershor 2012
    Postimet:
    378
    Pëlqime të marrura:
    2
    A munesh me ma qu SMA e  qesaj ?
     
  15. RanGerSONE

    RanGerSONE Major

    Anëtarësuar:
    6 Prill 2013
    Postimet:
    337
    Pëlqime të marrura:
    1
    Ja kom bo delete sma-s po kallxom a t boni ? 
    nese t ndihmova edhe t boni +rep braq :D
     
  16. T.bo

    T.bo Leitenant

    Anëtarësuar:
    29 Qershor 2012
    Postimet:
    378
    Pëlqime të marrura:
    2
    A ka mundesi edhe 1 her dikush me ma editu qit plugins se osht ka paraqet shum errora edhe o ka e nal serverin , ky dosti rangers one ma pat nreq po spata mujt me marr e tash ish fshi prej sendspace :/

    Code:
    #include <amxmodx>
    #include <hamsandwich>
    #include <fakemeta>
    
    #if AMXX_VERSION_NUM < 183
        #include <colorchat> 
    #endif
    
    new RequiredEnt
    new bool:HasUsedButton
    
    public plugin_init()
    {
        register_plugin("[ZE] Heli Button Info", "1.0", "r0ck")
        
        new iEnt1 = -1, iEnt2 = -1, Float:fspeed, Float:origin[3], Float:origin2[3], Float:fdistance, Float:ShortDistance = 99999.9, bool:FoundEnt
        
        while((iEnt1 = engfunc(EngFunc_FindEntityByString, iEnt1 , "classname", "path_track")) != 0)
        {
            pev(iEnt1, pev_speed, fspeed)
            
            if(2.0 < fspeed < 40.0)
            {
                pev(iEnt1, pev_origin, origin)
                //log_amx("track origin %f %f %f", origin[0], origin[1], origin[2])
                
                while((iEnt2 = engfunc(EngFunc_FindEntityByString, iEnt2 , "classname", "func_button")) != 0)
                {
                    fm_get_brush_entity_origin(iEnt2, origin2)
                    fdistance = get_distance_f(origin, origin2)
                    
                    if(fdistance < ShortDistance)
                    {
                        RequiredEnt = iEnt2
                        ShortDistance = fdistance
                        //log_amx("ent %i distance %f", iEnt2, fdistance)
                    }
                    FoundEnt = true
                }
                break
            }
        }
        if(!FoundEnt)
        {
            while((iEnt1 = engfunc(EngFunc_FindEntityByString, iEnt1 , "classname", "trigger_multiple")) != 0)
            {
                fm_get_brush_entity_origin(iEnt1, origin)
                //log_amx("trigger origin %f %f %f", origin[0], origin[1], origin[2])
                
                while((iEnt2 = engfunc(EngFunc_FindEntityByString, iEnt2 , "classname", "func_button")) != 0)
                {
                    fm_get_brush_entity_origin(iEnt2, origin2)
                    fdistance = get_distance_f(origin, origin2)
                    
                    if(fdistance < ShortDistance)
                    {
                        RequiredEnt = iEnt2
                        ShortDistance = fdistance
                        //log_amx("ent %i distance %f", iEnt2, fdistance)
                    }
                    FoundEnt = true
                }
                break
            }
        }
        if(FoundEnt)
        {
            register_logevent("Event_RoundStart", 2, "0=World triggered", "1=Round_Start")
            RegisterHam(Ham_Use, "func_button", "fwButtonUsed")
        }
        else
            set_fail_state("[ZE] Zombie Escape Button not found.")
    }
    
    public Event_RoundStart()
        HasUsedButton = false
    
    public fwButtonUsed(ent, idcaller)
    {
        if(!HasUsedButton && ent == RequiredEnt)
        {
            new szName[33]; get_user_name(idcaller, szName, charsmax(szName))
            ColorChat(0, GREEN, "[Zombie Escape]^3 %s^1 used the^4 escape button!", szName)
            HasUsedButton = true
        }
    }
    
    stock fm_get_brush_entity_origin(index, Float:origin[3]) 
    {
        new Float:mins[3], Float:maxs[3];
    
        pev(index, pev_origin, origin);
        pev(index, pev_mins, mins);
        pev(index, pev_maxs, maxs);
    
        origin[0] += (mins[0] + maxs[0]) * 0.5;
        origin[1] += (mins[1] + maxs[1]) * 0.5;
        origin[2] += (mins[2] + maxs[2]) * 0.5;
    
        return 1;
    }
     

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